#pragma once


#include <SDL/SDL.h>
#include <SDL/SDL_image.h>
#include <SDL/SDL_ttf.h>

#include <vector>
#include <map>
#include <list>
//#include <hash_map>
//#include <hash_set>
#include <set>
#include <queue>
#include <iostream>
using namespace std;

#include "Node.h"

typedef int ID;
//class Node;